Phoenix just got released and, naturally, people are excited about him. From amazing visuals to an exciting theme and a flashy ultimate, Icarus is definitely a tempting pick. However, many people don’t seem to understand how to effectively use Phoenix’s tools as a team player. I hope that this guide will help clear some misconceptions about the hero as well as give readers the knowledge necessary to make Phoenix a scary pick in any team.
This is a continuation of my work on the earliest part of DotA - the lane phase. Bad lanes happen to everyone and can set us up for very painful games; this guide is meant to be a quick rundown of tips and tricks to keep in mind when bad lanes do happen. Not every lane is winnable, but by playing intelligently you can minimize the damage to yourself and your team.
I haven’t posted in a very long time, unfortunately, I apologize. I recently moved across state and got a puppy, all this real-life stress has been a huge distraction, but I hope to get back to work soon. In the meantime, if anyone has any topic they want to know more about, feel free to let me know!
For those of you who just want to see puppies, here (and if you don’t like puppies, I’ll be posting more guides shortly!):
She is growing very fast, it seems.
I decided to write a guide on the overall purpose of Legion Commander as part of a team in DotA; I’ve seen a lot of confusion about how to play this hero and I’ve seen a lot of people play her exceptionally poorly. Through this guide, I aim to spread a deeper understanding of this hero and, hopefully, help people play her more effectively, while also reducing the amount of complaints about her being “OP.”
This guide is meant to be conceptual, and items and skill order are too situational for players to copy every game; still, I will list my personal preferences at the end.
This is part three of a series I’m writing on the earliest part of DotA - the lane phase. Many people consider the middle lane to be the most important, and there are a number of reasons for this. There are many jobs your middle hero must perform while keeping basic control of his lane and getting gold and experience, and this guide will discuss the various facets of the middle lane and what you should be aiming to accomplish from game to game.
This guide will not be a step by step instruction on how to block and pull creeps or how to last hit and deny to win the lane - there are many other guides to solo mid that are already extremely detailed and lengthy. Since there are dozens of guides that can teach you how to act, this guide will focus more on how you should be thinking when you decide on the middle lane. Even if you are not ordinarily a mid-lane player, a solid understanding of what the middle lane is all about can help you in the side lanes, as you will know what to expect of the hero your team sent middle.
This is part two of a series I’m writing on the earliest part of DotA - the lane phase. Harassing your enemy can help you control your lane and get the upper hand in experience and gold, but sometimes the enemy in your lane isn’t fighting over control of the creep wave. For some heroes, simply getting leveled up and maybe collecting a handful of creep kills is considered a win. Simple harassment won’t keep them away from the creep wave, however, if you have enough power in your lane, zoning can.
and how would I work this if I were the solo offlane?
I plan on writing more about this topic (and many more!) in the near future, and I will certainly add more information on this if you’d like to see it. I’m trying to keep my guides as short as possible, while still being helpful, so that people don’t have to read for an hour. Maybe I can do a post entirely about offlane/solo?
This is part of a series I’m writing on the earliest part of DotA - the lane phase. How you control your lane and the creeps within is a vital part of playing a good game. Matches can be won and lost in the first few minutes, and learning how to maneuver around the creep wave to beat your enemies out of the lane can make all the difference in the world.
There seems to be an astounding lack of knowledge on proper warding strategy in DotA - at all levels of skill. More and more I notice players who buy wards and drop them in random places because they believe it’s their “job” as part of the team. It is common for players to yell at their teammates to “get wards,” and their teammates might buy wards just to make them stop complaining. However, this is a huge waste of gold if they’re not using them for a reason. The purpose of this guide is not to show the reader where to ward (there are already great guides for that), but instead, why to ward. If you understand what wards actually give to your team, you can come up with ward spots on your own.
Presence is a concept I believe many players are aware of, even if only a little bit. However, the more I play the more I realize that people don’t apply what could be considered “obvious” logic to their play while they’re actually in the middle of a match. I’m writing this guide to point out my concept of presence, and hopefully, help people understand it a little more consciously. As always, the more you understand and think about DotA, the better the player you will become.